The Elegant Solution That Was Completely Wrong
I built a three-sided blockchain marketplace to solve fragmentation in the 3D printing ecosystem. Shoppers could buy authentic, traceable goods. Creators could monetize designs at scale. Makers could earn from idle printer capacity. Smart contracts would handle IP licensing, royalty splits, and payouts without middlemen.
On paper, it was beautiful. In practice, it was an adoption nightmare. And the failure taught me something I should have learned years ago: complexity is a luxury you earn with traction.
This is the first in a series about MAKE, a company I'm building in the 3D printing space. I'm writing it in real time to crystallize and share what I learn.
The Observation That Started Everything
I'd wanted a 3D printer for years. When I finally bought one, I expected the hobbyist experience: ugly layer lines, endless calibration, prints failing at 90% completion. Instead, I unboxed something that felt like an iPhone. Setup took fifteen minutes. My first test print had imperceptible layer lines. I realized immediately: this machine could produce consumer-grade goods.
I'm a former mechanical engineer, so I started designing. Coffee table. Cat bowl stand. Snowboard wall mounts. Organizers for markers, makeup, whatever I could think of. The loop from idea to physical object took hours, not weeks, and it was addicting.
On a whim, I opened an Etsy shop. Demand showed up immediately and kept scaling. By November, I was drowning in Christmas orders. I shut the shop down because I couldn't keep up.
That's when I started noticing the ecosystem. Thingiverse. Cults3D. Makerworld. Printables. Thousands of designers sharing files, some building businesses around Patreon subscriptions or branded storefronts. Most printer owners, I realized, don't design their own models. They download and print other people's work.
But what about shoppers without printers? They could find small branded webstores. They could download a model and send it to a print service. Both experiences are clunky. Trust signals are low. Expectations around quality and delivery are unclear.
I saw fragmentation. And fragmentation felt like a problem worth solving.
The Engineer's Trap
Here's what I got wrong. Fragmentation is real. But fragmentation isn't a customer problem. Customers don't wake up thinking "the 3D printing ecosystem is fragmented." They think "I want that lamp."
I fell into a trap that technical founders fall into constantly: I saw a system-level problem and built a system-level solution. The blockchain handled IP licensing elegantly. The three-sided model balanced incentives beautifully. The architecture was clean.
None of that matters if nobody is transacting in the first place.
Trust isn't the bottleneck when discovery is broken. I was building infrastructure for a transaction that wasn't happening yet.
What the Data Actually Showed
Before I burned down the original design, I ran validation across three dimensions: market sizing, competitive landscape, and direct outreach. The data didn't kill the vision. It killed my sequencing.
The market opportunity was real. The consumer 3D printing market hit $6 billion in 2024, projected to reach $12 billion by 2030. Google Trends showed "3D printed gifts" up 140% over three years. "Custom 3D print" searches averaged 18,000 monthly in the US alone. The demand curve pointed up and to the right.
Existing players validated the model, partially. I mapped 47 independent creators selling physical prints through their own storefronts or Etsy. Average order values ranged from $25 to $180. Many of them had built six-figure businesses. The demand-side hypothesis wasn't theoretical. It was already working at small scale.
But the creator landscape revealed a deeper problem. Across the major platforms, I found over 10 million 3D models. Thingiverse alone hosts 7 million. Cults3D has 2.8 million. MakerWorld and Printables each crossed a million. Behind those numbers are hundreds of thousands of creators who have designed, refined, and shared their work.
Here's the thing: the vast majority of those models are free.
Thingiverse, the largest platform, has zero monetization. Creators literally cannot charge for their work there. It's not that they chose not to. The option doesn't exist. MakerWorld only launched commercial licensing in February 2025. Printables launched their paid store in December 2023. Cults3D offers paid downloads, but even there, free dominates.
This isn't creators rejecting money. This is creators facing a cliff.
Selling design files is possible, but it's a small, competitive market. The real opportunity is selling physical goods. But to do that, a creator has to: acquire printers, manage print capacity, handle quality control, set up a storefront, deal with payment processing, manage inventory, pack and ship orders, handle customer service.
That's not a side project. That's a business. Most creators look at that list and post their designs for free instead.
My marketplace pitch fell flat. Over six weeks, I reached out to around 100 creators across Instagram, email, and Discord.
About 90% never responded. Expected for cold outreach.
Maybe 10% engaged briefly but declined. The pattern was consistent: they didn't trust an empty marketplace to drive sales, and they weren't willing to bet inventory or time on an unproven platform.
The real insight came from the creators who were already succeeding. Every single one had built their audience on social media first, then monetized through their own channels. They didn't need a marketplace for discovery. They had already solved reach.
What they hadn't solved was scale. Every one of them had same bottleneck: fulfillment. Printing takes time. Quality control takes attention. Shipping takes logistics. Customer service takes energy. They'd hit a ceiling not because demand dried up, but because they couldn't produce fast enough without burning out.
I'd been pitching discovery to people who needed infrastructure.
The Pivot: Earn the Right to Be a Platform
Platforms are earned, not built.
MAKE v2 is built on a different thesis. The universal problem isn't discovery. It's fulfillment. Every creator, regardless of audience size, faces the same infrastructure gap. If I solve that, I have something valuable to offer across the entire spectrum.
For creators with audiences: they don't need me to find them customers. They need me to handle production and shipping so they can keep creating instead of packing boxes. The value prop is a brandable storefront backed by turnkey fulfillment. They promote to their followers. Orders flow in. White-label print farms produce and ship directly to buyers. The creator never touches a printer.
For creators without audiences: they get surfaced in a browsable marketplace fed by everyone's collective traffic. The creators with reach bring their followers to the platform. That incoming traffic becomes discovery for everyone else. Network effects compound, but only after the foundation is solid.
The sequencing matters. I can't pitch fulfillment infrastructure I haven't proven. So MAKE starts as a single-player operation. I design products. I sell them directly to consumers. White-label print farms handle production. I validate that the supply chain works, that quality is consistent, that customers are satisfied.
Once that's proven, I have something creators actually want: a platform with demonstrated demand, a tested fulfillment pipeline, and a track record of sales. That's when onboarding creators becomes a conversation worth having.
Why Blockchain Was the Wrong Tool (For Now)
Blockchain solved a trust problem. Specifically: how do you ensure creators get paid fairly when their designs are printed and sold by distributed makers they've never met?
It's an elegant solution to a problem that doesn't exist yet.
At scale, with thousands of creators and makers transacting autonomously, you need trustless infrastructure. At zero, you need Stripe Connect and a spreadsheet. The complexity of blockchain created friction in every conversation. Creators didn't understand it. They didn't trust it. And frankly, they didn't need it.
I ripped it out. Stripe Connect doesn't require a whitepaper.
If MAKE grows to the point where decentralized trust infrastructure becomes necessary, I'll revisit it. The data will tell me. But product decisions should be driven by current bottlenecks, not anticipated ones. This is the discipline: build for the stage you're in, not the stage you're dreaming about.
What Comes Next
The next phase is about proving demand at scale with maximum experimentation velocity.
I'm rebuilding the site to maximize trust signals for shoppers. I'm architecting analytics specifically for rapid testing. I'm building AI pipelines to accelerate product design and content creation. The goal is volume: more products, more experiments, more data. Enough signal to know what's working and double down.
If this works, I'll have something creators actually want: a platform with proven demand, reliable fulfillment, and a track record of converting browsers into buyers. That's when the two-sided marketplace becomes possible.
I'll follow up when I have some data.